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NodeAddChildBelowNode Method

Adds child_node as a child. The child is placed below the given node in the list of children.

If legible_unique_name is true, the child node will have a human-readable name based on the name of the node being instanced instead of its type.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddChildBelowNode(
	Node node,
	Node childNode,
	bool legibleUniqueName = false
)

Parameters

node
Type: GodotNode

[Missing <param name="node"/> documentation for "M:Godot.Node.AddChildBelowNode(Godot.Node,Godot.Node,System.Boolean)"]

childNode
Type: GodotNode

[Missing <param name="childNode"/> documentation for "M:Godot.Node.AddChildBelowNode(Godot.Node,Godot.Node,System.Boolean)"]

legibleUniqueName (Optional)
Type: SystemBoolean

[Missing <param name="legibleUniqueName"/> documentation for "M:Godot.Node.AddChildBelowNode(Godot.Node,Godot.Node,System.Boolean)"]

See Also