NodeAddChildBelowNode Method |
Adds child_node as a child. The child is placed below the given node in the list of children.
If legible_unique_name is true, the child node will have a human-readable name based on the name of the node being instanced instead of its type.
Namespace: Godot
public void AddChildBelowNode( Node node, Node childNode, bool legibleUniqueName = false )
[Missing <param name="node"/> documentation for "M:Godot.Node.AddChildBelowNode(Godot.Node,Godot.Node,System.Boolean)"]
[Missing <param name="childNode"/> documentation for "M:Godot.Node.AddChildBelowNode(Godot.Node,Godot.Node,System.Boolean)"]
[Missing <param name="legibleUniqueName"/> documentation for "M:Godot.Node.AddChildBelowNode(Godot.Node,Godot.Node,System.Boolean)"]