NodeSetProcessUnhandledKeyInput Method |
Enables unhandled key input processing. Enabled automatically if _UnhandledKeyInput(InputEventKey) is overridden. Any calls to this before _Ready will be ignored.
Namespace: Godot
public void SetProcessUnhandledKeyInput( bool enable )
[Missing <param name="enable"/> documentation for "M:Godot.Node.SetProcessUnhandledKeyInput(System.Boolean)"]