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NodeSetProcessUnhandledInput Method

Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a Control). Enabled automatically if _UnhandledInput(InputEvent) is overridden. Any calls to this before _Ready will be ignored.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetProcessUnhandledInput(
	bool enable
)

Parameters

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.Node.SetProcessUnhandledInput(System.Boolean)"]

See Also