NodeSetProcessUnhandledInput Method |
Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a Control). Enabled automatically if _UnhandledInput(InputEvent) is overridden. Any calls to this before _Ready will be ignored.
Namespace: Godot
public void SetProcessUnhandledInput( bool enable )
[Missing <param name="enable"/> documentation for "M:Godot.Node.SetProcessUnhandledInput(System.Boolean)"]