AnimationNodeStateMachineGetTransitionFrom Method |
Returns the given transition's start node.
Namespace: Godot
public string GetTransitionFrom( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.AnimationNodeStateMachine.GetTransitionFrom(System.Int32)"]
[Missing <returns> documentation for "M:Godot.AnimationNodeStateMachine.GetTransitionFrom(System.Int32)"]