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RayCast2DIsColliding Method

Returns whether any object is intersecting with the ray's vector (considering the vector length).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool IsColliding()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.RayCast2D.IsColliding"]

See Also