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RayCast2DAddException Method

Adds a collision exception so the ray does not report collisions with the specified node.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddException(
	Object node
)

Parameters

node
Type: GodotObject

[Missing <param name="node"/> documentation for "M:Godot.RayCast2D.AddException(Godot.Object)"]

See Also