ShaderMaterial Properties |
The ShaderMaterial type exposes the following members.
Name | Description | |
---|---|---|
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
NativeInstance | (Inherited from Object.) | |
NextPass | Sets the Material to be used for the next pass. This renders the object again using a different material. Note: only applies to SpatialMaterials and ShaderMaterials with type "Spatial". | |
RenderPriority | Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects. Note: this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority). | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. | |
Shader | The Shader program used to render this material. |