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PopupMenuAddIconShortcut Method

Adds a new item and assigns the specified ShortCut and icon texture to it. Sets the label of the checkbox to the ShortCut's name.

An id can optionally be provided. If no id is provided, one will be created from the index.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddIconShortcut(
	Texture texture,
	ShortCut shortcut,
	int id = -1,
	bool global = false
)

Parameters

texture
Type: GodotTexture

[Missing <param name="texture"/> documentation for "M:Godot.PopupMenu.AddIconShortcut(Godot.Texture,Godot.ShortCut,System.Int32,System.Boolean)"]

shortcut
Type: GodotShortCut

[Missing <param name="shortcut"/> documentation for "M:Godot.PopupMenu.AddIconShortcut(Godot.Texture,Godot.ShortCut,System.Int32,System.Boolean)"]

id (Optional)
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.PopupMenu.AddIconShortcut(Godot.Texture,Godot.ShortCut,System.Int32,System.Boolean)"]

global (Optional)
Type: SystemBoolean

[Missing <param name="global"/> documentation for "M:Godot.PopupMenu.AddIconShortcut(Godot.Texture,Godot.ShortCut,System.Int32,System.Boolean)"]

See Also