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PopupMenuAddIconItem Method

Adds a new item with text label and icon texture.

An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided then the default 0 will be assigned to it. See GetItemAccelerator(Int32) for more info on accelerators.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void AddIconItem(
	Texture texture,
	string label,
	int id = -1,
	uint accel = 0
)

Parameters

texture
Type: GodotTexture

[Missing <param name="texture"/> documentation for "M:Godot.PopupMenu.AddIconItem(Godot.Texture,System.String,System.Int32,System.UInt32)"]

label
Type: SystemString

[Missing <param name="label"/> documentation for "M:Godot.PopupMenu.AddIconItem(Godot.Texture,System.String,System.Int32,System.UInt32)"]

id (Optional)
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.PopupMenu.AddIconItem(Godot.Texture,System.String,System.Int32,System.UInt32)"]

accel (Optional)
Type: SystemUInt32

[Missing <param name="accel"/> documentation for "M:Godot.PopupMenu.AddIconItem(Godot.Texture,System.String,System.Int32,System.UInt32)"]

See Also