The camera's zoom relative to the viewport. Values larger than Vector2(1, 1) zoom out and smaller values zoom in. For an example, use Vector2(0.5, 0.5) for a 2× zoom-in, and Vector2(4, 4) for a 4× zoom-out.
Namespace:Godot Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0