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Camera2D Properties

The Camera2D type exposes the following members.

Properties
  NameDescription
Public property_ImportPath (Inherited from Node.)
Public propertyAnchorMode
Public propertyCurrent

If true, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera current will disable this one.

Public propertyCustomMultiplayer

The override to the default MultiplayerAPI. Set to null to use the default SceneTree one.

(Inherited from Node.)
Public propertyCustomViewport

The custom Viewport node attached to the Camera2D. If null or not a Viewport, uses the default viewport instead.

Public propertyDragMarginBottom

Bottom margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.

Public propertyDragMarginHEnabled

If true, the camera only moves when reaching the horizontal drag margins. If false, the camera moves horizontally regardless of margins.

Public propertyDragMarginLeft

Left margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.

Public propertyDragMarginRight

Right margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.

Public propertyDragMarginTop

Top margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.

Public propertyDragMarginVEnabled

If true, the camera only moves when reaching the vertical drag margins. If false, the camera moves vertically regardless of margins.

Public propertyDynamicObject
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.)
Public propertyEditorDescription (Inherited from Node.)
Public propertyEditorDrawDragMargin

If true, draws the camera's drag margin rectangle in the editor.

Public propertyEditorDrawLimits

If true, draws the camera's limits rectangle in the editor.

Public propertyEditorDrawScreen

If true, draws the camera's screen rectangle in the editor.

Public propertyFilename

When a scene is instanced from a file, its topmost node contains the filename from which it was loaded.

(Inherited from Node.)
Public propertyGlobalPosition

Global position.

(Inherited from Node2D.)
Public propertyGlobalRotation

Global rotation in radians.

(Inherited from Node2D.)
Public propertyGlobalRotationDegrees

Global rotation in degrees.

(Inherited from Node2D.)
Public propertyGlobalScale

Global scale.

(Inherited from Node2D.)
Public propertyGlobalTransform

Global Transform2D.

(Inherited from Node2D.)
Public propertyLightMask

The rendering layers in which this CanvasItem responds to Light2D nodes.

(Inherited from CanvasItem.)
Public propertyLimitBottom

Bottom scroll limit in pixels. The camera stops moving when reaching this value.

Public propertyLimitLeft

Left scroll limit in pixels. The camera stops moving when reaching this value.

Public propertyLimitRight

Right scroll limit in pixels. The camera stops moving when reaching this value.

Public propertyLimitSmoothed

If true, the camera smoothly stops when reaches its limits.

Public propertyLimitTop

Top scroll limit in pixels. The camera stops moving when reaching this value.

Public propertyMaterial

The material applied to textures on this CanvasItem.

(Inherited from CanvasItem.)
Public propertyModulate

The color applied to textures on this CanvasItem.

(Inherited from CanvasItem.)
Public propertyMultiplayer

The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree).

(Inherited from Node.)
Public propertyName

The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.

Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed.

(Inherited from Node.)
Public propertyNativeInstance (Inherited from Object.)
Public propertyOffset

The camera's offset, useful for looking around or camera shake animations.

Public propertyOffsetH

The horizontal offset of the camera, relative to the drag margins.

Note: Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset.

Public propertyOffsetV

The vertical offset of the camera, relative to the drag margins.

Note: Used the same as OffsetH.

Public propertyOwner

The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing.

(Inherited from Node.)
Public propertyPauseMode

Pause mode. How the node will behave if the SceneTree is paused.

(Inherited from Node.)
Public propertyPosition

Position, relative to the node's parent.

(Inherited from Node2D.)
Public propertyProcessMode
Public propertyProcessPriority

The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first.

(Inherited from Node.)
Public propertyRotating

If true, the camera rotates with the target.

Public propertyRotation

Rotation in radians, relative to the node's parent.

(Inherited from Node2D.)
Public propertyRotationDegrees

Rotation in degrees, relative to the node's parent.

(Inherited from Node2D.)
Public propertyScale

The node's scale. Unscaled value: (1, 1).

(Inherited from Node2D.)
Public propertySelfModulate

The color applied to textures on this CanvasItem. This is not inherited by children CanvasItems.

(Inherited from CanvasItem.)
Public propertyShowBehindParent

If true, the object draws behind its parent.

(Inherited from CanvasItem.)
Public propertyShowOnTop

If true, the object draws on top of its parent.

(Inherited from CanvasItem.)
Public propertySmoothingEnabled

If true, the camera smoothly moves towards the target at SmoothingSpeed.

Public propertySmoothingSpeed

Speed in pixels per second of the camera's smoothing effect when SmoothingEnabled is true.

Public propertyTransform (Inherited from Node2D.)
Public propertyUseParentMaterial

If true, the parent CanvasItem's Material property is used as this one's material.

(Inherited from CanvasItem.)
Public propertyVisible

If true, this CanvasItem is drawn. The node is only visible if all of its antecedents are visible as well (in other words, IsVisibleInTree must return true).

Note: For controls that inherit Popup, the correct way to make them visible is to call one of the multiple popup*() functions instead.

(Inherited from CanvasItem.)
Public propertyZAsRelative

If true, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.

(Inherited from Node2D.)
Public propertyZIndex

Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.

(Inherited from Node2D.)
Public propertyZoom

The camera's zoom relative to the viewport. Values larger than Vector2(1, 1) zoom out and smaller values zoom in. For an example, use Vector2(0.5, 0.5) for a 2× zoom-in, and Vector2(4, 4) for a 4× zoom-out.

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