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Camera2DCurrent Property

If true, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera current will disable this one.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool Current { get; set; }

Property Value

Type: Boolean
See Also