NetworkedMultiplayerENetTransferChannel Property |
Set the default channel to be used to transfer data. By default, this value is -1 which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel 0 is reserved and cannot be used. Setting this member to any value between 0 and ChannelCount (excluded) will force ENet to use that channel for sending data. See ChannelCount for more information about ENet channels.
Namespace: Godot