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NetworkedMultiplayerENetTransferChannel Property

Set the default channel to be used to transfer data. By default, this value is -1 which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel 0 is reserved and cannot be used. Setting this member to any value between 0 and ChannelCount (excluded) will force ENet to use that channel for sending data. See ChannelCount for more information about ENet channels.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int TransferChannel { get; set; }

Property Value

Type: Int32
See Also