Click or drag to resize

NetworkedMultiplayerENetAlwaysOrdered Property

Enforce ordered packets when using (thus behaving similarly to ). This is the only way to use ordering with the RPC system.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool AlwaysOrdered { get; set; }

Property Value

Type: Boolean
See Also