Click or drag to resize

ControlFocusNext Property

Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the ui_focus_next input action.

If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public NodePath FocusNext { get; set; }

Property Value

Type: NodePath
See Also