Click or drag to resize

UDPServerTakeConnection Method

Returns the first pending connection (connected to the appropriate address/port). Will return null if no new connection is available. See also IsConnectionAvailable, ConnectToHost(String, Int32).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public PacketPeerUDP TakeConnection()

Return Value

Type: PacketPeerUDP

[Missing <returns> documentation for "M:Godot.UDPServer.TakeConnection"]

See Also