UDPServerPoll Method |
Call this method at regular intervals (e.g. inside _Process(Single)) to process new packets. And packet from known address/port pair will be delivered to the appropriate PacketPeerUDP, any packet received from an unknown address/port pair will be added as a pending connection (see IsConnectionAvailable, TakeConnection). The maximum number of pending connection is defined via MaxPendingConnections.
Namespace: Godot
public Error Poll()
[Missing <returns> documentation for "M:Godot.UDPServer.Poll"]