MeshLibrarySetItemName Method |
Sets the item's name.
This name is shown in the editor. It can also be used to look up the item later using FindItemByName(String).
Namespace: Godot
public void SetItemName( int id, string name )
[Missing <param name="id"/> documentation for "M:Godot.MeshLibrary.SetItemName(System.Int32,System.String)"]
[Missing <param name="name"/> documentation for "M:Godot.MeshLibrary.SetItemName(System.Int32,System.String)"]