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MeshLibrarySetItemName Method

Sets the item's name.

This name is shown in the editor. It can also be used to look up the item later using FindItemByName(String).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetItemName(
	int id,
	string name
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Godot.MeshLibrary.SetItemName(System.Int32,System.String)"]

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.MeshLibrary.SetItemName(System.Int32,System.String)"]

See Also