MeshLibrarySetItemShapes Method |
Sets an item's collision shapes.
The array should consist of Shape objects, each followed by a Transform that will be applied to it. For shapes that should not have a transform, use .
Namespace: Godot
public void SetItemShapes( int id, Array shapes )
[Missing <param name="id"/> documentation for "M:Godot.MeshLibrary.SetItemShapes(System.Int32,Godot.Collections.Array)"]
[Missing <param name="shapes"/> documentation for "M:Godot.MeshLibrary.SetItemShapes(System.Int32,Godot.Collections.Array)"]