ImageLoad Method |
Loads an image from file path. See Supported image formats for a list of supported image formats and limitations.
Warning: This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the user:// directory, and may not work in exported projects.
See also ImageTexture description for usage examples.
Namespace: Godot
public Error Load( string path )
[Missing <param name="path"/> documentation for "M:Godot.Image.Load(System.String)"]
[Missing <returns> documentation for "M:Godot.Image.Load(System.String)"]