ARVRCamera Properties |
The ARVRCamera type exposes the following members.
Name | Description | |
---|---|---|
_ImportPath | (Inherited from Node.) | |
CullMask | The culling mask that describes which 3D render layers are rendered by this camera. | |
Current | If true, the ancestor Viewport is currently using this camera. | |
CustomMultiplayer | The override to the default MultiplayerAPI. Set to null to use the default SceneTree one. | |
DopplerTracking | If not , this camera will simulate the Doppler effect for objects changed in particular _process methods. See CameraDopplerTrackingEnum for possible values. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
EditorDescription | (Inherited from Node.) | |
Environment | The Environment to use for this camera. | |
Far | The distance to the far culling boundary for this camera relative to its local Z axis. | |
Filename | When a scene is instanced from a file, its topmost node contains the filename from which it was loaded. | |
Fov | The camera's field of view angle (in degrees). Only applicable in perspective mode. Since KeepAspect locks one axis, fov sets the other axis' field of view angle. For reference, the default vertical field of view value (75.0) is equivalent to a horizontal FOV of: - ~91.31 degrees in a 4:3 viewport - ~101.67 degrees in a 16:10 viewport - ~107.51 degrees in a 16:9 viewport - ~121.63 degrees in a 21:9 viewport | |
FrustumOffset | The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as Y-shearing. | |
Gizmo | The SpatialGizmo for this node. Used for example in [!:Godot.EditorSpatialGizmo] as custom visualization and editing handles in Editor. | |
GlobalTransform | World space (global) Transform of this node. | |
HOffset | The horizontal (X) offset of the camera viewport. | |
KeepAspect | (Inherited from Camera.) | |
Multiplayer | The MultiplayerAPI instance associated with this node. Either the CustomMultiplayer, or the default SceneTree one (if inside tree). | |
Name | The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed. Note: Auto-generated names might include the @ character, which is reserved for unique names when using AddChild(Node, Boolean). When setting the name manually, any @ will be removed. | |
NativeInstance | (Inherited from Object.) | |
Near | The distance to the near culling boundary for this camera relative to its local Z axis. | |
Owner | The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using PackedScene), all the nodes it owns will be saved with it. This allows for the creation of complex SceneTrees, with instancing and subinstancing. | |
PauseMode | Pause mode. How the node will behave if the SceneTree is paused. | |
ProcessPriority | The node's priority in the execution order of the enabled processing callbacks (i.e. , and their internal counterparts). Nodes whose process priority value is lower will have their processing callbacks executed first. | |
Projection | The camera's projection mode. In mode, objects' Z distance from the camera's local space scales their perceived size. | |
Rotation | Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). Note: In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a Vector3 data structure not because the rotation is a vector, but only because Vector3 exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. | |
RotationDegrees | Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). | |
Scale | Scale part of the local transformation. | |
Size | The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since KeepAspect locks on axis, size sets the other axis' size length. | |
Transform | Local space Transform of this node, with respect to the parent node. | |
Translation | Local translation of this node. | |
Visible | If true, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, IsVisibleInTree must return true). | |
VOffset | The vertical (Y) offset of the camera viewport. |