ArrayMesh Properties |
The ArrayMesh type exposes the following members.
Name | Description | |
---|---|---|
BlendShapeMode | Sets the blend shape mode to one of MeshBlendShapeMode. | |
CustomAabb | Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. | |
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
LightmapSizeHint | Sets a hint to be used for lightmap resolution in BakedLightmap. Overrides DefaultTexelsPerUnit. | |
NativeInstance | (Inherited from Object.) | |
ResourceLocalToScene | If true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. | |
ResourceName | The name of the resource. This is an optional identifier. If ResourceName is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the ResourceName will be displayed as the tab name in the script editor. | |
ResourcePath | The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. |