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BakedLightmapDefaultTexelsPerUnit Property

If a baked mesh doesn't have a UV2 size hint, this value will be used to roughly compute a suitable lightmap size.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float DefaultTexelsPerUnit { get; set; }

Property Value

Type: Single
See Also