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BakedLightmapQuality Property

Determines the amount of samples per texel used in indrect light baking. The amount of samples for each quality level can be configured in the project settings.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public BakedLightmapBakeQuality Quality { get; set; }

Property Value

Type: BakedLightmapBakeQuality
See Also