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BakedLightmapCaptureEnabled Property

When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool CaptureEnabled { get; set; }

Property Value

Type: Boolean
See Also