SpatialTranslate Method |
Changes the node's position by the given offset Vector3.
Note that the translation offset is affected by the node's scale, so if scaled by e.g. (10, 1, 1), a translation by an offset of (2, 0, 0) would actually add 20 (2 * 10) to the X coordinate.
Namespace: Godot
public void Translate( Vector3 offset )
[Missing <param name="offset"/> documentation for "M:Godot.Spatial.Translate(Godot.Vector3)"]