MeshCreateOutline Method |
Calculate an outline mesh at a defined offset (margin) from the original mesh.
Note: This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise).
Namespace: Godot
public Mesh CreateOutline( float margin )
[Missing <param name="margin"/> documentation for "M:Godot.Mesh.CreateOutline(System.Single)"]
[Missing <returns> documentation for "M:Godot.Mesh.CreateOutline(System.Single)"]