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MeshSurfaceGetArrays Method

Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see AddSurfaceFromArrays(MeshPrimitiveType, Array, Array, UInt32)).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Array SurfaceGetArrays(
	int surfIdx
)

Parameters

surfIdx
Type: SystemInt32

[Missing <param name="surfIdx"/> documentation for "M:Godot.Mesh.SurfaceGetArrays(System.Int32)"]

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.Mesh.SurfaceGetArrays(System.Int32)"]

See Also