MeshSurfaceGetArrays Method |
Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see AddSurfaceFromArrays(MeshPrimitiveType, Array, Array, UInt32)).
Namespace: Godot
public Array SurfaceGetArrays( int surfIdx )
[Missing <param name="surfIdx"/> documentation for "M:Godot.Mesh.SurfaceGetArrays(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Mesh.SurfaceGetArrays(System.Int32)"]