| KinematicBody2DGetFloorNormal Method | 
Returns the surface normal of the floor at the last collision point. Only valid after calling MoveAndSlide(Vector2, NullableVector2, Boolean, Int32, Single, Boolean) or MoveAndSlideWithSnap(Vector2, Vector2, NullableVector2, Boolean, Int32, Single, Boolean) and when IsOnFloor returns true.
Namespace: Godot
 Syntax
Syntaxpublic Vector2 GetFloorNormal()
[Missing <returns> documentation for "M:Godot.KinematicBody2D.GetFloorNormal"]
 See Also
See Also