KinematicBody2D.GetFloorNormal Method |
Returns the surface normal of the floor at the last collision point. Only valid after calling MoveAndSlide(Vector2, Nullable<Vector2> , Boolean, Int32, Single, Boolean) or MoveAndSlideWithSnap(Vector2, Vector2, Nullable<Vector2> , Boolean, Int32, Single, Boolean) and when IsOnFloor() returns true.
Namespace: Godot
public Vector2 GetFloorNormal()
[Missing <returns> documentation for "M:Godot.KinematicBody2D.GetFloorNormal"]