KinematicBody2DTestMove Method |
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given Transform2D, then tries to move the body along the vector rel_vec. Returns true if a collision would occur.
Namespace: Godot
public bool TestMove( Transform2D from, Vector2 relVec, bool infiniteInertia = true )
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