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VisualShaderNodeSetDefaultInputValues Method

Note: This API is now obsolete.

Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)].

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
[ObsoleteAttribute("SetDefaultInputValues is deprecated. Use the DefaultInputValues property instead.")]
public void SetDefaultInputValues(
	Array values
)

Parameters

values
Type: Godot.CollectionsArray

[Missing <param name="values"/> documentation for "M:Godot.VisualShaderNode.SetDefaultInputValues(Godot.Collections.Array)"]

See Also