VisualShaderNodeSetDefaultInputValues Method |
Note: This API is now obsolete.
Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)].
Namespace: Godot
[ObsoleteAttribute("SetDefaultInputValues is deprecated. Use the DefaultInputValues property instead.")] public void SetDefaultInputValues( Array values )
[Missing <param name="values"/> documentation for "M:Godot.VisualShaderNode.SetDefaultInputValues(Godot.Collections.Array)"]