RigidBody2DAddForce Method |
Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
Namespace: Godot
public void AddForce( Vector2 offset, Vector2 force )
[Missing <param name="offset"/> documentation for "M:Godot.RigidBody2D.AddForce(Godot.Vector2,Godot.Vector2)"]
[Missing <param name="force"/> documentation for "M:Godot.RigidBody2D.AddForce(Godot.Vector2,Godot.Vector2)"]