Linearly interpolates between two angles (in radians) by a normalized value.
Similar to
Lerp(Single, Single, Single),
but interpolates correctly when the angles wrap around
Tau.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static float LerpAngle(
float from,
float to,
float weight
)
Parameters
- from
- Type: SystemSingle
The start angle for interpolation. - to
- Type: SystemSingle
The destination angle for interpolation. - weight
- Type: SystemSingle
A value on the range of 0.0 to 1.0, representing the amount of interpolation.
Return Value
Type:
SingleThe resulting angle of the interpolation.
See Also