Returns the arc tangent of `y` and `x` in radians. Use to get the angle
of the tangent of `y/x`. To compute the value, the method takes into
account the sign of both arguments in order to determine the quadrant.
Important note: The Y coordinate comes first, by convention.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static float Atan2(
float y,
float x
)
Parameters
- y
- Type: SystemSingle
The Y coordinate of the point to find the angle to. - x
- Type: SystemSingle
The X coordinate of the point to find the angle to.
Return Value
Type:
SingleAn angle that would result in the given tangent value. On the range `-Tau/2` to `Tau/2`.
See Also