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MathfIsZeroApprox Method

Returns true if `s` is approximately zero. The comparison is done using a tolerance calculation with Epsilon. This method is faster than using IsEqualApprox(Single, Single) with one value as zero.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static bool IsZeroApprox(
	float s
)

Parameters

s
Type: SystemSingle
The value to check.

Return Value

Type: Boolean
A bool for whether or not the value is nearly zero.
See Also