Light2DSetLayerRangeMin Method |
Note: This API is now obsolete.
[Missing <summary> documentation for "M:Godot.Light2D.SetLayerRangeMin(System.Int32)"]
Namespace: Godot
[ObsoleteAttribute("SetLayerRangeMin is deprecated. Use the RangeLayerMin property instead.")] public void SetLayerRangeMin( int layer )
[Missing <param name="layer"/> documentation for "M:Godot.Light2D.SetLayerRangeMin(System.Int32)"]