Light2DSetLayerRangeMax Method |
Note: This API is now obsolete.
[Missing <summary> documentation for "M:Godot.Light2D.SetLayerRangeMax(System.Int32)"]
Namespace: Godot
[ObsoleteAttribute("SetLayerRangeMax is deprecated. Use the RangeLayerMax property instead.")] public void SetLayerRangeMax( int layer )
[Missing <param name="layer"/> documentation for "M:Godot.Light2D.SetLayerRangeMax(System.Int32)"]