The distance from the origin to the plane (in the direction of
Normal). This value is typically non-negative.
In the scalar equation of the plane `ax + by + cz = d`,
this is `d`, while the `(a, b, c)` coordinates are represented
by the
Normal property.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public float D { get; set; }
Property Value
Type:
SingleThe plane's distance from the origin.
See Also