A plane that extends in the Y and Z axes (normal vector points +X).
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static Plane PlaneYZ { get; }
Property Value
Type:
PlaneEquivalent to `new Plane(1, 0, 0, 0)`.
See Also