A plane that extends in the X and Y axes (normal vector points +Z).
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static Plane PlaneXY { get; }
Property Value
Type:
PlaneEquivalent to `new Plane(0, 0, 1, 0)`.
See Also