A plane that extends in the X and Z axes (normal vector points +Y).
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static Plane PlaneXZ { get; }
Property Value
Type:
PlaneEquivalent to `new Plane(0, 1, 0, 0)`.
See Also