TransformLookingAt Method |
Returns a copy of the transform rotated such that its
-Z axis (forward) points towards the target position.
The transform will first be rotated around the given up vector,
and then fully aligned to the target by a further rotation around
an axis perpendicular to both the target and up vectors.
Operations take place in global space.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Transform LookingAt(
Vector3 target,
Vector3 up
)
Parameters
- target
- Type: GodotVector3
The object to look at. - up
- Type: GodotVector3
The relative up direction
Return Value
Type:
TransformThe resulting transform.
See Also