Node Fields |
The Node type exposes the following members.
Name | Description | |
---|---|---|
NotificationAppPaused | Notification received from the OS when the app is paused. Specific to the Android platform. | |
NotificationAppResumed | Notification received from the OS when the app is resumed. Specific to the Android platform. | |
NotificationCrash | Notification received from Godot's crash handler when the engine is about to crash. Implemented on desktop platforms if the crash handler is enabled. | |
NotificationDragBegin | Notification received when a drag begins. | |
NotificationDragEnd | Notification received when a drag ends. | |
NotificationEnterTree | Notification received when the node enters a SceneTree. | |
NotificationExitTree | Notification received when the node is about to exit a SceneTree. | |
NotificationInstanced | Notification received when the node is instanced. | |
NotificationInternalPhysicsProcess | Notification received every frame when the internal physics process flag is set (see SetPhysicsProcessInternal(Boolean)). | |
NotificationInternalProcess | Notification received every frame when the internal process flag is set (see SetProcessInternal(Boolean)). | |
NotificationMovedInParent | Notification received when the node is moved in the parent. | |
NotificationOsImeUpdate | Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). Specific to the macOS platform. | |
NotificationOsMemoryWarning | Notification received from the OS when the application is exceeding its allocated memory. Specific to the iOS platform. | |
NotificationParented | Notification received when a node is set as a child of another node. Note: This doesn't mean that a node entered the SceneTree. | |
NotificationPathChanged | Notification received when the node's NodePath changed. | |
NotificationPaused | Notification received when the node is paused. | |
NotificationPhysicsProcess | Notification received every frame when the physics process flag is set (see SetPhysicsProcess(Boolean)). | |
NotificationPostEnterTree | Notification received when the node is ready, just before is received. Unlike the latter, it's sent every time the node enters tree, instead of only once. | |
NotificationProcess | Notification received every frame when the process flag is set (see SetProcess(Boolean)). | |
NotificationReady | Notification received when the node is ready. See _Ready. | |
NotificationTranslationChanged | Notification received when translations may have changed. Can be triggered by the user changing the locale. Can be used to respond to language changes, for example to change the UI strings on the fly. Useful when working with the built-in translation support, like Tr(String). | |
NotificationUnparented | Notification received when a node is unparented (parent removed it from the list of children). | |
NotificationUnpaused | Notification received when the node is unpaused. | |
NotificationWmAbout | Notification received from the OS when a request for "About" information is sent. Specific to the macOS platform. | |
NotificationWmFocusIn | Notification received from the OS when the game window is focused. Implemented on all platforms. | |
NotificationWmFocusOut | Notification received from the OS when the game window is unfocused. Implemented on all platforms. | |
NotificationWmGoBackRequest | Notification received from the OS when a go back request is sent (e.g. pressing the "Back" button on Android). Specific to the Android platform. | |
NotificationWmMouseEnter | Notification received from the OS when the mouse enters the game window. Implemented on desktop and web platforms. | |
NotificationWmMouseExit | Notification received from the OS when the mouse leaves the game window. Implemented on desktop and web platforms. | |
NotificationWmQuitRequest | Notification received from the OS when a quit request is sent (e.g. closing the window with a "Close" button or Alt+F4). Implemented on desktop platforms. | |
NotificationWmUnfocusRequest | Notification received from the OS when an unfocus request is sent (e.g. another OS window wants to take the focus). No supported platforms currently send this notification. |