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RayCastGetCollisionPoint Method

Returns the collision point at which the ray intersects the closest object.

Note: This point is in the global coordinate system.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector3 GetCollisionPoint()

Return Value

Type: Vector3

[Missing <returns> documentation for "M:Godot.RayCast.GetCollisionPoint"]

See Also