RayCastGetCollisionMaskBit Method |
Returns true if the bit index passed is turned on.
Note: Bit indices range from 0-19.
Namespace: Godot
public bool GetCollisionMaskBit( int bit )
[Missing <param name="bit"/> documentation for "M:Godot.RayCast.GetCollisionMaskBit(System.Int32)"]
[Missing <returns> documentation for "M:Godot.RayCast.GetCollisionMaskBit(System.Int32)"]