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EditorInspectorPluginParseProperty Method

Called to allow adding property specific editors to the inspector. Usually these inherit EditorProperty. Returning true removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual bool ParseProperty(
	Object object,
	int type,
	string path,
	int hint,
	string hintText,
	int usage
)

Parameters

object
Type: GodotObject

[Missing <param name="object"/> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

type
Type: SystemInt32

[Missing <param name="type"/> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

hint
Type: SystemInt32

[Missing <param name="hint"/> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

hintText
Type: SystemString

[Missing <param name="hintText"/> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

usage
Type: SystemInt32

[Missing <param name="usage"/> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorInspectorPlugin.ParseProperty(Godot.Object,System.Int32,System.String,System.Int32,System.String,System.Int32)"]

See Also