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EditorInspectorPluginParseBegin Method

Called to allow adding controls at the beginning of the list.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void ParseBegin(
	Object object
)

Parameters

object
Type: GodotObject

[Missing <param name="object"/> documentation for "M:Godot.EditorInspectorPlugin.ParseBegin(Godot.Object)"]

See Also