TextureLayeredSetDataPartial Method |
Partially sets the data for a specified layer by overwriting using the data of the specified image. x_offset and y_offset determine where the Image is "stamped" over the texture. The image must fit within the texture.
Namespace: Godot
public void SetDataPartial( Image image, int xOffset, int yOffset, int layer, int mipmap = 0 )
[Missing <param name="image"/> documentation for "M:Godot.TextureLayered.SetDataPartial(Godot.Image,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="xOffset"/> documentation for "M:Godot.TextureLayered.SetDataPartial(Godot.Image,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="yOffset"/> documentation for "M:Godot.TextureLayered.SetDataPartial(Godot.Image,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="layer"/> documentation for "M:Godot.TextureLayered.SetDataPartial(Godot.Image,System.Int32,System.Int32,System.Int32,System.Int32)"]
[Missing <param name="mipmap"/> documentation for "M:Godot.TextureLayered.SetDataPartial(Godot.Image,System.Int32,System.Int32,System.Int32,System.Int32)"]