TextureLayeredCreate Method |
Creates the Texture3D or TextureArray with specified width, height, and depth. See ImageFormat for format options. See TextureLayeredFlagsEnum enumerator for flags options.
Namespace: Godot
public void Create( uint width, uint height, uint depth, ImageFormat format, uint flags = 4 )
[Missing <param name="width"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]
[Missing <param name="height"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]
[Missing <param name="depth"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]
[Missing <param name="format"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]
[Missing <param name="flags"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]