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TextureLayeredCreate Method

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Create(
	uint width,
	uint height,
	uint depth,
	ImageFormat format,
	uint flags = 4
)

Parameters

width
Type: SystemUInt32

[Missing <param name="width"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]

height
Type: SystemUInt32

[Missing <param name="height"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]

depth
Type: SystemUInt32

[Missing <param name="depth"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]

format
Type: GodotImageFormat

[Missing <param name="format"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]

flags (Optional)
Type: SystemUInt32

[Missing <param name="flags"/> documentation for "M:Godot.TextureLayered.Create(System.UInt32,System.UInt32,System.UInt32,Godot.Image.Format,System.UInt32)"]

See Also