ResourceFormatLoaderLoad Method |
Loads a resource when the engine finds this loader to be compatible. If the loaded resource is the result of an import, original_path will target the source file. Returns a Resource object on success, or an Error constant in case of failure.
Namespace: Godot
public virtual Object Load( string path, string originalPath )
[Missing <param name="path"/> documentation for "M:Godot.ResourceFormatLoader.Load(System.String,System.String)"]
[Missing <param name="originalPath"/> documentation for "M:Godot.ResourceFormatLoader.Load(System.String,System.String)"]
[Missing <returns> documentation for "M:Godot.ResourceFormatLoader.Load(System.String,System.String)"]